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Quick Start

If you have an existing project, you just need to install the following dependencies:

bash
npm install pixi.js vue3-pixi
bash
yarn add pixi.js vue3-pixi
bash
pnpm add pixi.js vue3-pixi

Basic Usage

The <Application> component can be used to embed a pixi app into an existing vue app.

html
<script setup lang="ts">
import { Application } from "vue3-pixi";
import textureUrl from "@/assets/myTexture.png";

const hitArea = new Rectangle(0, 0, 64, 64);

function onClick() {
  console.log('sprite clicked!');
}
</script>

<template>
  <Application :width="640" :height="480">
    <container>
      <sprite :texture="textureUrl" :hit-area="hitArea" @click="onClick" />
    </container>
  </Application>
</template>

Initialize vue plugin

add Vue plugin configuration to support custom elements, prevent parsing exceptions, and support parsing the texture attribute, just like the src attribute of an img.

ts
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { isCustomElement, transformAssetUrls } from 'vue3-pixi'

export default defineConfig({
  plugins: [
    vue({
      template: {
        // support for custom elements and remove the unknown element warnings
        compilerOptions: { isCustomElement },
        // support for asset url conversion
        transformAssetUrls,
      },
    }),
  ],
})

Usage in template

The Vue Plugin detects any texture props containing the path to an image and replaces it with a reference to a texture object:

html
<sprite texture="@/assets/myTexture.png" />

Creating an pixi application manually

Using the custom renderer inside vue3-pixi

ts
import { appInjectKey, createApp } from 'vue3-pixi'
import { Application } from 'pixi.js'
import App from './App.vue'

const pixiApp = new Application({
  resizeTo: window,
  antialias: true,
})

document.body.appendChild(pixiApp.view as HTMLCanvasElement)

const app = createApp(App)

app.provide(appInjectKey, pixiApp)
app.mount(pixiApp.stage)